
Shipping Estimate
USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Jul 8 - Jul 13
For Your Every Summer RSVP, with Code: SUMMER15
Description
Evil: 101 Card GameEvil: 101 is a card game for 2 6 people between the ages 13 Infinity. It is a fast paced warm up game for those game nights when one or two players are running a bit late. The theme is a parody of the old spy thriller genre. The majority of the players act as villains attempting to set their various plots into action, while one player acts as the Agent, trying to trip up the rest. After each round the role of the Agent goes to a new player. Victory
Evil:101 is a card game for 2-6 people between the ages 13-Infinity. It is a fast-paced warm up game for those game nights when one or two players are running a bit late.
The theme is a parody of the old spy thriller genre.
The majority of the players act as villains attempting to set their various plots into action, while one player acts as the Agent, trying to trip up the rest. After each round the role of the Agent goes to a new player.
Victory depends on how much Evil you can spread throughout the world, with points being given based on how well the plan fit with the target of your evil deeds.
Every round, the Evil players lay down one of their Plot cards, face down on one Target card, matching all the Plots symbols with the symbols on the Target card. No two players can place their Plot on the same Target. The player acting as the Agent then tries to guess which symbols each Evil player has used on each Target, and place their D.I.C. Agent card with the symbol of their choice on each Plot. If the Agent guess right, no points are given to the Evil player. If the Agent guess wrong, the Evil player gets points according to the Plot and the corresponding symbols on the Target. The Agent does not get any victory points even if they foil a Plot. Chase cards may be used by the Evil player to escape with their points if the Agent guessed right, and the Agent may respond in kind. The players then replenish their hand and may buy new Chase cards for a victory point cost.
First player to 20 points wins and ends the game.
Shipping Notes
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Exchange/Return Notes
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